It’s All About The Games
It’s All About The Games
Marco Arment makes it simple:
Game-system successes are made by specific, exclusive, new, mass-market, category-defining hit games. That’s it.
Like “killer apps” in computer parlance, game systems become hits from specific games that are so good that people see or play them somewhere (often at a friend’s house) and want them so badly that they buy the entire system.